Vitamins are boring. Games aren't.
Teens don't buy "supports optimal nutrient levels." They buy identity. So we stopped selling vitamins and started building a world — 8-bit, collectible, unapologetically fun — where taking your daily formula is a power-up, not a chore. Every pack decodes itself in one glance: mascot → name → power-up → what it does → fill the bar.

Meet DRIP.
By default, DRIP is pure water-blue — one clean drop, honest to hydration (and "drip" is exactly the word teens use for style). On every pack he wears the flavor he's carrying: mango-peach orange, strawberry pink, mixed-berry purple, lemon-lime green. One character, four collectible skins — a shelf you want to complete.
Four power-ups. Fill your bars.
We turned the formula lineup into a stat system — the language every gamer already speaks. Flavor owns the pill, the power-up owns the bar.
One template. Four power-ups. Zero typos.
A single master artwork, built to swap by stat — so the line is instantly recognizable and impossible to get inconsistent. Canisters for the shelf, tear-and-shake sticks for the backpack.
The daily power-up, shot like a hero.
Torn stick, floating at 45°, pouring a glowing life-force stream into the bottle — canister alongside, everything at true real-world scale. A magazine page that stops the scroll.

COME POWERED UP.
← Babycakes Design Studio